In the original game if you moved far right enough the lift would come back but due to the widescreen the lift is never far off screen enough to come back. ![]() If you for whatever reason jump out of the lift you're trapped there. There's a section early on where you go in one of those elevator tubes and are put out by a lift. I encountered a sorta glitch in LBZ Act 1. Good to know you don't have the same problem. (Side note here: I don't own a Mac myself, so at least this port will definitely have to be made by another developer. Or reaching out for someone else who can make and maintain ports. ![]() And then start porting for Linux and/or Android. So I think it's the best if I first complete the game itself, make it fully work on Windows, get rid of the technical problems. The later is kind of problem now already, I don't want to imagine having to take care of more platforms than just Windows. Second because any new platform has to be maintained with their own builds of updates. The whole thing is just too much in a constant flow of change right now. In other words, it's a bit of a mess I'm going to clean up over time. Even if just passing the code to someone else to do the work, as the current code is not really ready for that. First because of the time I would have to invest here first. For other platforms - Linux, Mac, Android - is something I'd really prefer to postpone for a while.
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